Product Design Engineer · Research & Development
I turn hard problems into hardware that works.
Over the last five years I've taken hardware from first concept to validated production — across R&D programs, early-stage startups, and full-scale systems. I tend to own a subsystem end to end: the architecture and mechanical design, the materials and manufacturing method, the design-of-experiments and reliability testing, the supply chain and documentation, and the plan to scale it up afterward. Along the way I've led teams, set technical direction on DOD-funded research, and helped take systems from a bench prototype to a multi-million-dollar pilot.
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Years in product development
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System CAPEX reduction delivered
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People led across engineering & production
Concept to production, end to end.
These are the stages I work across, end to end. Each points to a project where I took it from idea to a result.
Research & Concept
Start from the problem and the literature — reading papers, running first experiments, and defining what the system actually has to do.
Reinventing UV sterilization for bioreactors — BiosphereDesign
Turn requirements into architecture and mechanical design — subsystems, materials, tolerances, and the manufacturing method, decided early.
Impeller, seal, and reactor subsystems — BiospherePrototype
Build and iterate fast — hands-on fabrication and proof-of-concept builds that surface the real problems early.
VR motion platform, 44% smaller in three months — BlueGojiValidate
Design the experiments, run the tests, and hold the line on reliability — evidence over assumption, to 95% confidence.
10,000+ hours of reliability testing — BiosphereManufacture
Make it buildable at cost — DFMA, supplier ownership, and cutting steps and lead time out of the process.
35% lower cost, 40–45% shorter lead times — BiosphereScale-Up
Translate a working bench system into a larger pilot — form factor, modularity, and cost, re-proven at scale.
Benchtop reactor scaled into a $9M DOD pilotExperience.
Five years across R&D labs, early-stage startups, and the production floor.
Things I've built.
Products, research, and tools I've designed and built — each one opens into the detail.
Skills.
Methods and tools I've used across real projects.