Product Design Engineer · Research & Development
I turn hard problems into hardware that works.
Over the last five years I've taken hardware from first concept to validated production, across R&D programs, early-stage startups, and full-scale systems. I tend to own a subsystem end to end: the architecture and mechanical design, the materials and manufacturing method, the design-of-experiments and reliability testing, the supply chain and documentation, and the plan to scale it up afterward. Along the way I've led teams, set technical direction on DOD-funded research, and helped take systems from a bench prototype to a multi-million-dollar pilot.
+
Years in product development
%
System CAPEX reduction delivered
+
People led across engineering & production
Concept to production, end to end.
These are the stages I work across, end to end. Each points to a project where I took it from idea to a result.
Research & Concept
Start from the problem and the literature, reading papers, running first experiments, and defining what the system actually has to do.
Reinventing UV sterilization for bioreactors · BiosphereDesign
Turn requirements into architecture and mechanical design: subsystems, materials, tolerances, and the manufacturing method, decided early.
Impeller, seal, and reactor subsystems · BiospherePrototype
Build and iterate fast, hands-on fabrication and proof-of-concept builds that surface the real problems early.
VR motion platform, 44% smaller in three months · BlueGojiValidate
Design the experiments, run the tests, and hold the line on reliability, evidence over assumption, to 95% confidence.
10,000+ hours of reliability testing · BiosphereManufacture
Make it buildable at cost: DFMA, supplier ownership, and cutting steps and lead time out of the process.
35% lower cost, 40-45% shorter lead times · BiosphereScale-Up
Translate a working bench system into a larger pilot: form factor, modularity, and cost, re-proven at scale.
Benchtop reactor scaled into a $9M DOD pilotExperience.
Five years across R&D labs, early-stage startups, and the production floor.
Things I've built.
Products, research, and tools I've designed and built, each one opens into the detail.
Skills.
Methods and tools I've used across real projects.